WHAT I'M WORKING ON
iOS Konf and RocketSim 16.0
I'm writing this weekly issue from Skopje, Macedonia, while attending iOS Konf. It's an amazing conference so far, well-organized, and I can totally recommend going there next year.
Many talks cover AI-topics and it shows that we're shifting as a community to more AI-focused learnings. It's a great segue into what I've been cooking over the past weeks.
RocketSim's latest TestFlight introduced the first production-ready CLI and Agent Skill. It's trained on a collection of scenarios that I defined at the start, allowing me to compare it against popular tools in the space.
In our internal research, RocketSim’s CLI completed the same agent workflows about 19% faster, avoided wrong taps entirely, and used about 63% fewer estimated tokens than a popular alternative.
Obviously, it felt biased. So I was keen to get it in the hands of teams actually trying it out. Here's a quote of one of the early adopters:
I just tried and eeeee oh my god. it used almost noooo tokkkeeeens
I guess I'd love for you to try it out. The build is currently waiting for review, so either join the TestFlight or wait a few days. RocketSim is sandboxed and in the Mac App Store, which is a great way to get your company to allow using it and start using Agents to control the Simulator (See RocketSim for Teams).
Oh, and did I tell you that RocketSim now works with USB-connected devices?