WHAT I'M WORKING ON
Recovering from WWDC
WWDC recovery is real. Not only the jetlag, but also processing all the announcements. It's the moment I prioritize my summer, and decide what to focus on next.
It's been a fantastic week. I've seen my face on the big screen just before The State of the Union, which was truly a special moment. Most of the community people on screen also joined a community lunch to help Apple further improve its community support. I was part of the same lunch last year, and I can tell you they did a lot of things to better serve our community. A great example is the Community-driven events page that now shows all events throughout the year, including whether Apple is participating.
It's also been the first year in which Apple organized an official community event. What I liked was that it was open to both WWDC attendees and those without a ticket, truly bringing the community together. I've had a few fantastic conversations with leading & inspiring contributors from both Apple and the community.
Also, for those who don't know how tall I am, this picture of a tradition I have will do its job:
The downside of visiting WWDC is that you don't have much time to fix any bugs. In my case, with RocketSim, a new Xcode can break a lot of things. Especially with a major update like Xcode 27, I wish I had more time to jump on things.
Luckily enough, we have agents now! Since RocketSim's fundament is great, it didn't take much time to add 30+ features to Xcode's Device Hub.
These days after dub-dub are also challenging for me in the sense that I'm eager to start a new app. New APIs create new opportunities, easily leading to the distraction of what matters most. That's why it's crucial to prioritize and identify what has the highest impact.
With a 2-week holiday with the family coming up, it won't be much that I'll do in the short term. However, July and August have traditionally been months of high productivity, so I'm planning to release a new course and a major RocketSim update. Stay tuned!